Aug 19, 2009, 02:27 AM // 02:27
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#1
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Furnace Stoker
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A.P.B. - MMO Grand Theft Auto
This game looks dope. It's a third person shooter like GTA, but also has no monthly fee and uses a similar instancing structure as Guild Wars (100 players per district, 10,000 per server).
Players can be Enforcers or Criminals and are matched up seamlessly with one another based on skill and location within the game world. There is no PvE element, even a mission given to you by an NPC will involve enemy players on the other side.
A popular example by the devs is you can rob a store out of the blue by yourself/with friends, and the game automatically sends out an APB to Enforcers in the area with a similar skill level as you/your friends to respond. The winner gets $ and power. There's no leveling aspect per se, it's just cash to buy new weapons/looks, the better of a player you are, the better customization tools you get to use as well. (so pro players will look super cool)
Customization is insane and blows everything (even City of Heroes) out of the water. You can customize anything on your character for the most part, and even create your own tattoos/graffitti/etc. These can be attached anywhere you want on your character basically, but can also be sold to other players for in-game cash, so people good at art or design can make in-game $$$ by creating their own brands and becoming famous in-game that way.
Likewise, you can import music files into the game and listen to your music while driving (other people hear them too!). If you have your own band, you can get your music into the game by showing it to the devs, getting exposure that way.
Basically, think Second Life on customization, except not in a shitty game.
Here's some vids:
Customization: http://link.brightcove.com/services/...id=25074677001
E3 2009 Trailer: http://www.youtube.com/watch?v=AMkBwHJaSkw&hd=1
Sign up for Closed Beta at www.apb.com (should be starting at the end of the month).
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Aug 19, 2009, 02:29 AM // 02:29
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#2
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Lion's Arch Merchant
Join Date: Jul 2009
Location: Outside
Guild: Balthazars Chosen [BC]
Profession: R/P
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Wow.....holy crap!
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Aug 19, 2009, 03:43 AM // 03:43
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#4
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Hall Hero
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Seriously looks sick as *#%@. Here's hoping it pulls through awesomely. Oh, and dibs on a Clockwork Orange themed gang.
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Aug 19, 2009, 08:53 AM // 08:53
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#5
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Desert Nomad
Join Date: May 2006
Profession: A/
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Lol at the customization. they just go straight to the breasts :P
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Aug 19, 2009, 12:59 PM // 12:59
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#6
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Krytan Explorer
Join Date: May 2006
Location: Romania
Guild: Dvd Forums [DVDF]
Profession: W/
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It looks interesting, and it's certainly a pleasant surprise that there are no monthly fees. I'll keep my eye on this one.
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Aug 19, 2009, 01:25 PM // 13:25
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#7
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Emo Goth Italics
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Sounds fun to toy with.
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Aug 19, 2009, 01:36 PM // 13:36
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#8
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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This is very relevant to my interests.
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Aug 19, 2009, 02:27 PM // 14:27
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#9
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Krytan Explorer
Join Date: Aug 2007
Guild: Menos Espadas
Profession: N/
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Nice!! Will definitely be getting this one.
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Aug 19, 2009, 08:17 PM // 20:17
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#10
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Academy Page
Join Date: Aug 2009
Location: My house
Profession: W/
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This will not end well.
I can see it now.....you're walking down the street with some of your friends about to go rob a store....when the head of the guy next to you explodes because some trigger happy jack off got bored and decided to camp out on the roof of a building with a sniper rifle.
sounds fun
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Aug 19, 2009, 11:51 PM // 23:51
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#11
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Krytan Explorer
Join Date: Mar 2008
Location: Belfast - Northern Ireland
Profession: D/W
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Wow. 123456789
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Aug 20, 2009, 12:07 AM // 00:07
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#12
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Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
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I can already picture 1 big mob controlling the entire game.I want to be the mob boss
I would spend about a year trying to make my character look sick rather than playing the game.
Last edited by Shrimz; Aug 20, 2009 at 12:13 AM // 00:13..
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Aug 20, 2009, 02:42 AM // 02:42
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#13
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Too bad the costumes look terrible and overdone.
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Aug 20, 2009, 04:11 AM // 04:11
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#14
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Furnace Stoker
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Quote:
Originally Posted by ZenRgy
Too bad the costumes look terrible and overdone.
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That's just some of the clothes though, there's plenty more and you can pretty much customize them however you want.
EDIT:
New game footage from GamesConn:
http://www.gamestar.de/index.cfm?pid=1589&pk=12657
G4 Take on the game:
http://g4tv.com/games/pc/29533/apb/a...-2009-Preview/
Gamespots take:
Quote:
Long shrouded in secrecy, APB has recently been making appearances everywhere, from high-profile events like E3 to smaller industry conferences such as Brighton Develop. The game is reaching its final stages of development, and developer Realtime Worlds celebrated that fact with the first live demo today at Gamescom in Cologne. A hugely ambitious project, APB is an online, massively multiplayer open world action game that pits the law-makers against the law-breakers in a huge urban war.
The Gamescom demo focussed on the enforcer team, whose job it is to keep the peace in the world of APB. The demo started with a short introduction to the world, with two people playing the game locally joining forces with people in remote locations. They all got into a police car--one of the 30 vehicles that will feature in the game. EJ Moreland, the lead designer, highlighted how the bodykits for the cars will be completely customisable, allowing law enforcement to be just as fashionable as the tattooed criminals we've seen in videos to date.
Once the enforcers got a crew of four people together, they headed for a rendezvous with an informant. Once you've met an informant in APB, they'll issue you missions remotely, and if you're in a gang, these missions will filter out to all of the members automatically. The enforcement team then proceeded to follow the orders they were given--using a battering ram to knock down a door, grabbing a briefcase and delivering it somewhere else, for example.
The combat in APB looks to be a lot of fun, thanks mainly to the strategy involved. One of the players we saw was using a rifle, but the second opted to use a non-lethal shotgun. The shotgun wasn't as powerful as the rifle, especially from far away, but it did allow him to incapacitate enemies and then go up and arrest them. The benefit of this is that it takes the criminal longer to respawn if they're arrested rather than killed--15 seconds rather than eight, according to Moreland. There'll be 30 weapons in the full game too, with some of the weapons only accessible once you've reached a certain player rating.
The demo also gave us a chance to see certain features in the game for the first time. Players are able to create their own death music, which then plays whenever you kill anyone in the game. There's also an interesting feature whereby people close to you in the world will hear whatever you're saying, so you can't assume your commands are limited just to your team.
The demo also proved a perfect opportunity to let Realtime Worlds spill the beans on other new features that will appear in the finished game. You'll be able to create 10 different characters on one account in APB, although this could be changed before release according to demand. The team is already thinking of what it calls 'horizontal expansions' to the game--special districts infested with zombies, for example, or a Mad Max-style driving area. They're even toying around with the idea of a 'golden briefcase'--a rare loot drop of $10,000-20,000 that's highlighted to everyone on the map, and the first person to get it to a designated area wins the lot.
APB is on the home stretch in terms of development, and Realtime Worlds is promising an open beta 'very soon'. That said, it's an ambitious massively multiplayer online game, so there's plenty of testing needed before it releases in Q1 2010. The game is currently slated for release on PC only, but it's clear that the team has its eyes set on the consoles as well. Stay tuned for more information as we get it.
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Last edited by DarkNecrid; Aug 20, 2009 at 05:37 AM // 05:37..
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Aug 20, 2009, 05:39 AM // 05:39
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#15
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Desert Nomad
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Looks pretty decent.
Gotta try it out.
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Aug 20, 2009, 05:42 AM // 05:42
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#16
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Looks sweet, don't see this old thing running it though, iIwonder if it will see the light of 360?
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Aug 20, 2009, 12:11 PM // 12:11
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#17
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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About time someone did something like this. I like the idea but they'd have to have a really varied mission/emergent AI etc to keep the game fresh with no pve and no leveling.
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Aug 21, 2009, 07:28 PM // 19:28
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#19
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Ascalonian Squire
Join Date: Aug 2009
Location: Tucson, AZ
Guild: Perfectionist's Cult
Profession: W/Mo
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I read about this in GameInformer this past month, and as soon as I had finished the article I headed over to their website to apply for the beta.
This game looks extremely for online enthusiasts, and I can't stop drooling over it. I can only imagine how many people will have "Let the Bodies Hit the Floor" play as their kill music
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